In the same way that we all now instinctively understand the general tropes of how action games work, every gamer in the world understands the archetypal weapon tree of the first-person shooter. Sally forth, and I shall explain further. With its brisk, brainy conceits, it kickstarted the entire FPS race by setting the standard genre design model for about a decade. Faster, cooler, and more involved, Wolfenstein 3D was a stunning showcase for the advanced tech skills of dark coding mage John Carmack. And that's precisely the kind of scale-up we're talking here.Īlthough very basic first-person games such as Spasim and Maze War had existed in the late '80s, followed by first-person RPGs like Ultima Underworld in the early '90s, Wolfenstein accelerated the concept like never before. Okay, technically it refined pre-existing ideas into a newer, better format, but then, rocks and caves existed before we invented houses. Never in human history, except perhaps during World War 2 itself, has the process of shooting men in the face from a first-person perspective been more popular. You see, the FPS is fairly well-liked these days.
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